Tuesday, November 6, 2007

"The Mechanics of World-Making" response

"The Mechanics of World-Making" seems to be analyzing the amount of people who play video games. Well, I think that it is pretty much impossible to have a group of friend and not have at least two or three of them be obsessed with video games. I think that says something about our culture. In a section of this chapter it speaks about how virtual worlds and fantasy lands are becoming "synthetic worlds" and more and more people are beginning to view them as a part of there everyday lives. This scares me because no matter what it is a video game, the real world is still out there, and no matter how close the game appears to reality it is not.

I'm sorry if you are one of those people who would rather play fantasy land all day, but come on, there is a real world out there. I understand that some people may use this worlds to escape real life, but I find that thought kind of terrifying. One day they may wake up and find that real life has passed them by.

1 comment:

milk in the sand said...

I also think it's sad and it's a sad reflection on our society that so many people find it so satisfying to communicate in virtual worlds while real verbal communication is possible all the time.

it's not just with virtual worlds, it's everywhere in society, from Old Navy shirts advertising locations the wearer has never been to, to many musicians simply composing in stylers from previous decades, showing no desire in any way to forge their own sound.